Tank Nunu & Willump build with runes and items. Tank Nunu & Willump guide offers in-depth how-to play, skill order and tips. Play Tank Nunu & Willump build in League of Legends Patch 25.05!
You start with Guardian's Horn. Your #1 rush should be item that counters enemy team most (MR or Armor item). Get Jak'Sho as #2 item. Then adapt.
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of the Mind.
Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).
You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
Be careful to not waste Aftershock. Try timing it and keeping it for going in.
Tips and Tricks
Champion
Consume (Q) heals you more when eating minions. This can be used during fights, when you just want to survive for little longer, then instead of using Q on champion, use it on minion.
Biggest Snowball Ever! (W) is very reliable tool to insta cc, when enemy champion is using Mark / Snowball summoner on you, or on ally champion
Snowball Barrage (E) slows and roots and Biggest Snowball Ever! (W) knocks up and stuns. You can combine them together:
It takes 3 seconds (since first cast) of your Snowball Barrage (E) to root someone. Usually, enemies will try to use cooldown to get away at the last moment. You can chain W just before that, to ensure you root them afterwards
If you managed to root someone already with your E, wait a little (it depends on level), then use point blank W to prolong CC.
Nunu combo: you can chain E with R. First slow enemies with E and when you are sure that you root them, start casting R right away for big, sweet damage!
Flash radius is 425, Nunu's Ultimate is 650 radius, it means when you position on top of enemy champion, he won't be able to escape even with Flash.
Riot
Consume allows Nunu to stay in a lane against ranged opponents.
You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.