Tank Quinn Build

Tank Quinn build with runes and items. Tank Quinn guide offers in-depth how-to play, skill order and tips. Play Tank Quinn build in League of Legends Patch 26.4!
TLDR















Tank Quinn Runes





















Optional Summoner Spells
Mark
Mark (Snowball) for a go-in tool if you want to be more aggressive and make picks.
Exhaust
Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.
Ignite
Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.
Optional Runes
Grasp of the Undying
Grasp of the Undying is a solid alternative. You become more tanky over time as your HP grows, you get some sustain and you get some damage as well.
Presence of Mind
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
Demolish
If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.
How it works
- You play as a Tank.
- Your job is to soak damage, disrupt fights, protect your team, and be a pain in the neck for the enemy.
Playstyle
Be the frontline. Soak damage, disrupt enemies, protect your carries.
Jak'Sho rewards you for staying in fights.
Adapt your items to counter the enemy team.
How to play
Tank Quinn
- You can max second Q or W. W for attack speed and auto attacks (i.e. against tanks and you need some BoTRK), otherwise Q.
- Do not be shy and do not wait for 'special moment'. You have good engaging and catching tool - E with R movement speed buff!
Getting started
- Start with Guardian's Horn. Rush #1 Armor item if enemy is heavy on AD, or MR item if heavy on AP. Get Jak'Sho as #2.
- You will be more tanky later on, so play more carefully in the early game.
- Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).
During fights
- Your goal is to be in the middle of fights as long as possible - Jak'Sho stacks up with combat seconds.
Adapting
- You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
- You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.
Runes
- Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
- Be careful to not waste Aftershock. Save it for when you go in or when enemies jump on you.
Tips and Tricks
Champion
- Heightened Senses (W) is a powerful cooldown in ARAM, do not waste it, keep it either for fights (so no brushes side stepping) or when you want to catch enemy.
- You can score kills for your team with Heightened Senses (W). Just wait for a good moment, when enemy in the brush overextending trying to poke.
Riot
- Attacking a Vulnerable target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
- Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.
- Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.
Skill Order
- Blinding Assault
Q
- Heightened Senses
W
- Vault
E
- Behind Enemy Lines
R
Items







































![Quinn [object Object] ability.](/static/6bb77c5f0c0e1eca7901bd8b5aeced00/be59d/quinn-aram-r-behind-enemy-lines.webp)